Multiprocotol Terminalprogram (BAT)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
MultiTerm/MultiTerm.Protocols/CommunicationProtocol.cs

228 lines
8.6 KiB

using Common.Logging;
using Common.Messaging;
using CommunityToolkit.Mvvm.Messaging;
using MultiTerm.Protocols.Model;
using MultiTerm.Protocols.Types;
using System.Collections.Concurrent;
namespace MultiTerm.Protocols;
public abstract class CommunicationProtocol : ICommunicationProtocol
{
protected readonly ILogger logger;
protected readonly IMessenger messenger;
private CancellationTokenSource cancellationTokenSource;
private Thread? readingThread;
private Thread? bufferHandlingThread;
private ConcurrentQueue<ExtendedByte>? receivedDataQueue;
private ConcurrentQueue<ExtendedByte>? sentDataQueue;
public event EventHandler<ReceivedDataEventArgs>? ReceivedDataEvent;
public event EventHandler<SentDataEventArgs>? SentDataEvent;
public event EventHandler<ProtocolConnectionState>? ConnectionStateChangedEvent;
public abstract ProtocolType ProtocolType { get; }
public abstract string InstanceIdentifier { get; protected set; }
private ProtocolConnectionState state = ProtocolConnectionState.NotConnected;
public ProtocolConnectionState State
{
get { return state; }
set
{
state = value;
this.ConnectionStateChangedEvent?.Invoke(this, state);
}
}
public CommunicationProtocol(ILogger logger, IMessenger messenger)
{
// initialize other
this.cancellationTokenSource = new CancellationTokenSource();
this.logger = logger;
this.messenger = messenger;
}
/// <summary>
/// To be called when data was received from the connected device.
/// </summary>
protected void OnReceivedData(ExtendedByte receivedByte) { this.receivedDataQueue?.Enqueue(receivedByte); }
/// <summary>
/// To be called when data was sent to the connected device.
/// </summary>
protected void OnSentData(ExtendedByte sentByte) { this.sentDataQueue?.Enqueue(sentByte); }
/// <summary>
/// To be called whenever the protocol detected that it is disconnected, but this is not a known fact.
/// </summary>
protected void OnUnintentionallyDisconnected()
{
// perform all steps in a task, to prevent deadlock when this method is called from a thread that is joined.
Task.Run(() =>
{
this.CancelThreads();
this.logger.LogError($"'{nameof(OnUnintentionallyDisconnected)}()' called.", nameof(CommunicationProtocol));
// update state
this.State = ProtocolConnectionState.UnintentionallyDisconnected;
});
}
/// <summary>
/// Allows to send bytes using the implemented protocol.
/// </summary>
/// <param name="bytes">data as bytes</param>
/// <returns>true if the data was sent successfully</returns>
protected abstract bool InternalSendBytes(byte[] bytes);
public bool SendBytes(byte[] bytes)
{
bool success = true;
// guard is not connected => log warning. user of this function shall only use SendBytes if IsConnected is true
if (this.State != ProtocolConnectionState.Connected)
{
this.logger.LogWarn($"'{nameof(SendBytes)}()' was reached with wrong {nameof(ProtocolConnectionState)} of {this.State}", nameof(CommunicationProtocol));
return false; // return and do not send
}
// send bytes
success = this.InternalSendBytes(bytes);
// if the sending was cancelled report error
if (success == false)
{
this.logger.LogError($"'{nameof(SendBytes)}()' failed to send during {nameof(InternalSendBytes)}.", nameof(CommunicationProtocol));
this.messenger.Send<IUserInterfaceMessage>(new GenericUserInterfaceMessage("Failed to send data, for more information please check logfile.", MessageImportance.High));
}
return success;
}
/// <summary>
/// Allows to connect to the selected device using the implemented protocol.
/// </summary>
/// <param name="settings">protocol settings required to connect</param>
/// <returns>true on success</returns>
protected abstract bool InternalConnect(IProtocolSettings settings);
/// <summary>
/// Reads from the connected device in an endless loop.
/// The endless loop must be ended when the <paramref name="ct"/> has <see cref="CancellationToken.IsCancellationRequested"/> set.
/// </summary>
/// <param name="ct">cancellation token</param>
protected abstract void InternalRead(CancellationToken ct);
public bool Connect(IProtocolSettings settings)
{
// check if not already connected
if (this.State == ProtocolConnectionState.Connected)
{
this.logger.LogWarn($"'{nameof(Connect)}()' was reached with wrong {nameof(ProtocolConnectionState)} of {this.State}", nameof(CommunicationProtocol));
return true;
}
// check if settings are valid, cancel if not
if (settings.AreValid() == false)
{
this.logger.LogError($"'{nameof(Connect)}()' failed since the provided protocol settings are invalid", nameof(CommunicationProtocol));
return false;
}
// try connecting if settings are valid
if (this.InternalConnect(settings))
{
// renew token source and data buffers
this.cancellationTokenSource = new CancellationTokenSource();
this.receivedDataQueue = new ConcurrentQueue<ExtendedByte>();
this.sentDataQueue = new ConcurrentQueue<ExtendedByte>();
// start interal buffer handling thread
this.bufferHandlingThread = new Thread(() => this.HandleDataQueues(this.cancellationTokenSource.Token));
this.bufferHandlingThread.Start();
// start internal reading thread
this.readingThread = new Thread(() => this.InternalRead(this.cancellationTokenSource.Token));
this.readingThread.Start();
// update state
this.State = ProtocolConnectionState.Connected;
return true;
}
else
{
this.logger.LogWarn($"'{nameof(Connect)}()' failed to connect to protocol, did not start reading thread.", nameof(CommunicationProtocol));
return false;
}
}
/// <summary>
/// Allows to disconnect from the connected device.
/// </summary>
protected abstract void InternalDisconnect();
public void Disconnect()
{
this.CancelThreads();
this.InternalDisconnect();
this.State = ProtocolConnectionState.NotConnected;
}
/// <summary>
/// Sets cancellation token and makes sure both threads do not run anymore.
/// </summary>
private void CancelThreads()
{
this.cancellationTokenSource.Cancel();
// join both threads if they exist
this.readingThread?.Join();
this.bufferHandlingThread?.Join();
}
/// <summary>
/// Internal handling of internal data queues.
/// </summary>
/// <param name="ct">cancellation token</param>
private void HandleDataQueues(CancellationToken ct)
{
while(ct.IsCancellationRequested == false)
{
bool receivedDataAvailable = this.receivedDataQueue != null && this.receivedDataQueue.TryPeek(out _);
bool sentDataAvailable = this.sentDataQueue != null && this.sentDataQueue.TryPeek(out _);
// collect received data
if (receivedDataAvailable)
{
// something is in the queue => block thread and try dequeue
ExtendedByte? newReceivedData;
while (this.receivedDataQueue!.TryDequeue(out newReceivedData) == false)
{
Thread.Sleep(1);
}
// raise event
this.ReceivedDataEvent?.Invoke(this, new ReceivedDataEventArgs(new ExtendedByte[] { newReceivedData }));
}
// collect sent data
if (sentDataAvailable)
{
// something is in the queue => block thread and try dequeue
ExtendedByte? newSentData;
while (this.sentDataQueue!.TryDequeue(out newSentData) == false)
{
Thread.Sleep(1);
}
// raise event
this.SentDataEvent?.Invoke(this, new SentDataEventArgs(new ExtendedByte[] { newSentData }));
}
// generally wait some time to slow down thread, if no data available
if (!receivedDataAvailable && !sentDataAvailable)
{
Thread.Sleep(5);
}
// always sleep 1ms to keep UI rolling
Thread.Sleep(1);
}
}
}