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83 lines
3.2 KiB
83 lines
3.2 KiB
using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using CommunityToolkit.Mvvm.Messaging;
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using MultiTerm.Protocols.Types;
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namespace MultiTerm.Protocols;
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/// <summary>
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/// Class that represents all connection and usage settings for a specific <see cref="CommunicationProtocol"/>.
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/// Can be bound to UI using MVVM pattern.
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/// Implementing class must also implement <see cref="IProtocolSettings"/>! Otherwise <see cref="ConnectDisconnectCommand"/> does not work.
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/// </summary>
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public abstract partial class ProtocolSettingsViewModel : ObservableObject, IProtocolSettingsViewModel
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{
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private const string connectedStateButtonText = "Disconnect";
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private const string disconnectedStateButtonText = "Connect";
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protected readonly IMessenger messenger;
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public event EventHandler<ConnectionRequestEventArgs>? ConnectRequested;
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public event EventHandler? DisconnectRequested;
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public abstract ProtocolType ProtocolType { get; }
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[ObservableProperty]
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private string connectDisconnectButtonText = disconnectedStateButtonText;
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[ObservableProperty]
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private bool areEditable = true; // initially editable
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public ProtocolSettingsViewModel(IMessenger messenger)
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{
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this.messenger = messenger;
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}
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/// <summary>
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/// Binding to Connect/Disconnect button.
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/// Button text is provided in <see cref="ConnectDisconnectButtonText"/>
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/// Implementing class must also implement <see cref="IProtocolSettings"/>! Otherwise <see cref="ConnectDisconnectCommand"/> does not work.
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/// </summary>
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[RelayCommand(AllowConcurrentExecutions = false)]
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private async Task ConnectDisconnectAsync()
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{
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await Task.Factory.StartNew(() =>
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{
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// if currently disconnected
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if (this.ConnectDisconnectButtonText == disconnectedStateButtonText)
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{
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// CONNECT
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this.AreEditable = false;
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// create event args. Important: derivative classes must also implement IProtocolSettings!
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var eventArgs = new ConnectionRequestEventArgs((IProtocolSettings)this);
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// fire event
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this.ConnectRequested?.Invoke(this, eventArgs);
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// after invoke: connection was made successfully?
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if (eventArgs.Success)
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{
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// set button to connected state
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this.ConnectDisconnectButtonText = connectedStateButtonText;
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}
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else
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{
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// rollback
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this.AreEditable = true;
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}
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}
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// if currently connected
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else if (this.ConnectDisconnectButtonText == connectedStateButtonText)
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{
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// DISCONNECT
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this.DisconnectRequested?.Invoke(this, EventArgs.Empty);
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this.ConnectDisconnectButtonText = disconnectedStateButtonText;
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this.AreEditable = true;
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}
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else
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{
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throw new Exception($"'{nameof(ConnectDisconnectAsync)}()' has not recognized button text, cannot identify state of connection.");
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}
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});
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}
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}
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