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145 lines
5.5 KiB
145 lines
5.5 KiB
using Common.Logging;
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using Common.Messaging;
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using CommunityToolkit.Mvvm.Messaging;
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using MultiTerm.Protocols.Types;
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namespace MultiTerm.Protocols;
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public abstract class CommunicationProtocol : ICommunicationProtocol
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{
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protected readonly ILogger logger;
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protected readonly IMessenger messenger;
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private CancellationTokenSource cancellationTokenSource;
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private Thread? readingThread;
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public event EventHandler<ReceivedDataEventArgs>? ReceivedDataEvent;
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public event EventHandler<SentDataEventArgs>? SentDataEvent;
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public event EventHandler<DisconnectedEventArgs>? DisconnectedEvent;
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public abstract ProtocolType ProtocolType { get; }
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public bool IsConnected { get; private set; } = false;
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public CommunicationProtocol(ILogger logger, IMessenger messenger)
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{
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// initialize other
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this.cancellationTokenSource = new CancellationTokenSource();
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this.logger = logger;
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this.messenger = messenger;
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}
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/// <summary>
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/// To be called when data was received from the connected device.
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/// </summary>
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protected void OnReceivedData(ReceivedDataEventArgs e) { this.ReceivedDataEvent?.Invoke(this, e); }
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/// <summary>
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/// To be called when data was sent to the connected device.
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/// </summary>
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protected void OnSentData(SentDataEventArgs e) { this.SentDataEvent?.Invoke(this, e); }
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/// <summary>
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/// To be called whenever the protocol detected that it is disconnected, but this is not a known fact.
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/// </summary>
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protected void OnUnintentionallyDisconnected()
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{
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// update state
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this.IsConnected = false;
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// log
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this.logger.LogError($"'{nameof(OnUnintentionallyDisconnected)}()' called.", nameof(CommunicationProtocol));
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// raise event indicating an unintentional disconnect
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this.DisconnectedEvent?.Invoke(this, new DisconnectedEventArgs(true));
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}
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/// <summary>
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/// Allows to send bytes using the implemented protocol.
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/// </summary>
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/// <param name="bytes">data as bytes</param>
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/// <returns>true if the data was sent successfully</returns>
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protected abstract bool InternalSendBytes(byte[] bytes);
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public void SendBytes(byte[] bytes)
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{
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// guard is not connected => log warning. user of this function shall only use SendBytes if IsConnected is true
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if (this.IsConnected == false) { this.logger.LogWarn($"'{nameof(SendBytes)}()' was reached with {nameof(IsConnected)} being false", nameof(CommunicationProtocol)); }
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if (this.InternalSendBytes(bytes))
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{
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// todo implement sent bytes
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// ONsentBytes()
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}
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else
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{
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this.logger.LogError($"'{nameof(SendBytes)}()' failed to send during {nameof(InternalSendBytes)}.", nameof(CommunicationProtocol));
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this.messenger.Send<IUserInterfaceMessage>(new GenericUserInterfaceMessage("Failed to send message", MessageImportance.High));
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}
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}
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/// <summary>
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/// Allows to connect to the selected device using the implemented protocol.
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/// </summary>
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/// <param name="settings">protocol settings required to connect</param>
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/// <returns>true on success</returns>
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protected abstract bool InternalConnect(IProtocolSettings settings);
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/// <summary>
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/// Reads from the connected device in an endless loop.
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/// The endless loop must be ended when the <paramref name="ct"/> has <see cref="CancellationToken.IsCancellationRequested"/> set.
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/// </summary>
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/// <param name="ct">cancellation token</param>
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protected abstract void InternalRead(CancellationToken ct);
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public bool Connect(IProtocolSettings settings)
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{
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// check if not already connected
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if (this.IsConnected == true)
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{
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this.logger.LogWarn($"'{nameof(Connect)}()' was reached even if {nameof(IsConnected)} is already true.", nameof(CommunicationProtocol));
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return true;
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}
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// check if settings are valid, cancel if not
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if (settings.AreValid() == false)
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{
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this.logger.LogError($"'{nameof(Connect)}()' failed since the provided protocol settings are invalid", nameof(CommunicationProtocol));
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return false;
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}
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// try connecting if settings are valid
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if (this.InternalConnect(settings))
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{
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// renew token source
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this.cancellationTokenSource = new CancellationTokenSource();
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// start internal reading thread
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this.readingThread = new Thread(() => this.InternalRead(this.cancellationTokenSource.Token));
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this.readingThread.Start();
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// update state
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this.IsConnected = true;
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return true;
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}
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else
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{
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this.logger.LogWarn($"'{nameof(Connect)}()' failed to connect to protocol, did not start reading thread.", nameof(CommunicationProtocol));
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return false;
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}
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}
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/// <summary>
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/// Allows to disconnect from the connected device.
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/// </summary>
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protected abstract void InternalDisconnect();
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public void Disconnect()
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{
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// if reading thread exists and is running => cancel it and wait
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if (this.readingThread != null && this.readingThread.IsAlive)
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{
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this.cancellationTokenSource.Cancel();
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this.readingThread.Join();
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}
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this.InternalDisconnect();
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this.IsConnected = false;
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// raise event indicating an intentional disconnect
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this.DisconnectedEvent?.Invoke(this, new DisconnectedEventArgs(false));
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}
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}
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