using MultiTerm.Protocols.Types;
namespace MultiTerm.Protocols;
///
/// Interface to interact with a Communication protocol.
///
public interface ICommunicationProtocol
{
///
/// Indicates the protocol type of the implementing class.
///
ProtocolType ProtocolType { get; }
///
/// Short identifier string that allows the user to distinguish different instances.
///
string InstanceIdentifier { get; }
///
/// New data received from connected device.
///
event EventHandler? ReceivedDataEvent;
///
/// New data sent to the connected device.
///
event EventHandler? SentDataEvent;
///
/// Thrown when the device disconnected.
///
event EventHandler? DisconnectedEvent;
///
/// Indicates wether the communication protocol is connected.
/// True if connected and ready to receive data via , false if not.
///
bool IsConnected { get; }
///
/// Connect to the device.
///
/// settings required to connect and use the protocol
///
/// true if connected sucessfully or already connected,
/// false if the provided settings are invalid or connection was unsuccessful
///
bool Connect(IProtocolSettings settings);
///
/// Disconnect from the device. Ends all internal activities.
///
void Disconnect();
///
/// Send data to the connected device.
///
/// data to send, as an array of bytes
void SendBytes(byte[] bytes);
}