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------------------------------------------------------------------------------
-- --
-- Copyright (C) 2018, AdaCore --
-- --
-- Redistribution and use in source and binary forms, with or without --
-- modification, are permitted provided that the following conditions are --
-- met: --
-- 1. Redistributions of source code must retain the above copyright --
-- notice, this list of conditions and the following disclaimer. --
-- 2. Redistributions in binary form must reproduce the above copyright --
-- notice, this list of conditions and the following disclaimer in --
-- the documentation and/or other materials provided with the --
-- distribution. --
-- 3. Neither the name of the copyright holder nor the names of its --
-- contributors may be used to endorse or promote products derived --
-- from this software without specific prior written permission. --
-- --
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS --
-- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT --
-- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR --
-- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT --
-- HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, --
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT --
-- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, --
-- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY --
-- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT --
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE --
-- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --
-- --
------------------------------------------------------------------------------
with MicroBit.Music; use MicroBit.Music;
procedure Main is
My_Little_Melody : constant MicroBit.Music.Melody :=
((C4, 400),
(G3, 800),
(B3, 400),
(Rest, 400),
(A3, 400),
(G3, 400));
begin
-- Loop forever
loop
-- Play the little melody on pin 0
MicroBit.Music.Play (0, My_Little_Melody);
end loop;
end Main;