/* * Copyright (c) 2019, Erich Styger * * SPDX-License-Identifier: BSD-3-Clause */ #ifndef SOURCES_LV_H_ #define SOURCES_LV_H_ #include "LittlevGL/lvgl/lvgl.h" /* button masks */ #define LV_BTN_MASK_CENTER (1<<0) #define LV_BTN_MASK_RIGHT (1<<1) #define LV_BTN_MASK_DOWN (1<<2) #define LV_BTN_MASK_UP (1<<3) #define LV_BTN_MASK_LEFT (1<<4) #define LV_BTN_MASK_PREV (1<<5) #define LV_BTN_MASK_NEXT (1<<6) /* push button event mask bits. Must be outside of button masks above! */ #define LV_MASK_PRESSED (1<<15) #define LV_MASK_RELEASED (1<<14) #define LV_MASK_PRESSED_LONG (1<<13) #define LV_MASK_RELEASED_LONG (1<<12) lv_indev_t *LV_GetInputDevice(void); void LV_ButtonEvent(uint8_t key, uint16_t eventMask); void LV_Task(void); void LV_Init(void); #endif /* SOURCES_LV_H_ */